
Decibels


Introduction

Decibel scales are used in many branches of science and engineering
as a way to measure derived physical quantities like force and power.
In the field of acoustics, derived quantities include the
pressure, power, and intensity of sound waves.
In the field of electronics, derived quantities include
electrical
voltage and power.
Here's a quick review of sound power, intensity and pressure :
 SOUND POWER :
Sound power measures the acoustic energy radiated per second by a sound
source.
Sound power is measured in watts ( W )
and is a property of the sound source, independent of the surrounding
space.
One watt equals one joule of energy per second.
 SOUND INTENSITY :
Sound intensity measures the power passing through a unit of
perpendicular area at a particular location in a sound field, distant
from the sound source.
Sound Intensity is measured in watts per square
meter ( W / m ^{2} ).
 SOUND PRESSURE :
Sound pressure measures the force of a sound wave on a
unit of perpendicular area at a particular location in a sound field,
distant from the sound source.
The old, CGS (centimetergramsecond) unit of pressure is the dyne per
square centimeter ( dyn / cm ^{2} )
which also equals one microbar ( μbar ).
The standard international ( SI ) unit of pressure is the pascal ( Pa ).
One pascal equals one newton of force per square meter of area :
1 Pa = 1 N / m ^{2}
= 10 μbar

Sound Pressure

We're starting with pressure because “Sound Pressure Level”
( SPL ) may very well be the most widely familiar measurement expressed in decibels.
Sound pressure, of course, is what vibrates your eardrums. The
strength of the vibration depends on the amplitude of the
pressure wave that we call sound.
“Amplitude” measures the breadth of the backandforth
displacement of the air particles that transmit the pressure wave.
Sound pressure is a deviation from the surrounding atmospheric
pressure and its amplitude decreases with its distance from the sound source.
The standard unit of pressure is the pascal,
abbreviated ‘ Pa ’ in honor of Blaise Pascal.
► Pascal ( 1623  1662 ) was a French mathematician, physicist,
inventor, philosopher, and Catholic writer. He laid the
foundation for the modern theory of probabilities and also invented the
syringe and the hydraulic press.
Sound Speed
In the air, audiofrequency pressure waves (sounds) are measured using
microphones. Underwater, specially constructed hydrophones
are used to pick up audiofrequency pressure waves.
Sound waves travel faster in water than they do in the air:
1500 meters / sec instead of 340 meters / sec.
The faster travel is due to the higher density of water.
The speed ( c )
of a wave equals its frequency ( f )
times its wavelength ( λ ):


[ 1 ]

So its wavelength equals
its speed divided by its frequency :


[ 2 ]

Equation [2] shows us that when the speed (c)
of a wave increases, so does its wavelength (λ).
For example, when a 20 hertz sound wave moves from air to water, it's wavelength
increases from 17 meters ( 340 / 20 ) to
75 meters ( 1500 / 20 ).
► Heinrich Hertz ( 1857  1894 ) was a German
physicist and experimentalist who first conclusively proved the
existence of electromagnetic waves. The unit of frequency, one "cycle per second",
is called a hertz, abbreviated Hz.
Airwaves
Sound pressure is transmitted by air particles
mechanically vibrating forward and back, propagating waves of
air compression and rarefaction.
Humans can perceive sound
waves having frequencies between about 20 Hz and 20,000 Hz (20 kHz).
Sound waves are longitudinal—that
is, each air particle's displacement is parallel to the wave's
propagation. This is unlike
transverse ocean waves, where water particles move vertically
and waves propagate horizontally.
The following animations show how air particles simply move back and
forth about their equilibrium positions while a wave of compression
travels from left to right.
Click animation to enlarge it


The Absolute Threshold
of Hearing

The very faintest 1 kHz tone that our ears can perceive is often
used as a reference level when expressing a sound pressure, intensity or power.
This reference level is called the “Absolute Threshold of Hearing” ( abbreviated
ATH ).
A person's actual threshold of hearing varies with the person's age
and other factors but the following standard values have been adopted for a 1 kHz sound wave :
ATH Power :
W _{0} = 10^{ 12}
watts = 1 picowatt ( pW )
ATH Intensity :
I _{0} = 1 picowatt per square
meter ( pW / m^{ 2} ).
ATH Pressure :
p _{0} = 20 micropascals
( μ Pa )
= 0.0002 microbar ( μ bar ) or dyn / cm ^{2}
◼ The ATH sound pressure is about ten onebillionths of the standard
atmospheric pressure ( 1 atm = 101,325 Pa ).
◼ The ATH pressure roughly compares to
that of a mosquito flying 10 feet ( 3 m ) away, with air particle displacements on the order of a tenth of an atomic diameter.
Exponential Sensitivity
At the LOUD extreme of our hearing lies the
threshold of pain. Its
pressure has been standardized
to 20 pascals at
a frequency of 1 kHz. That's one million
( 10 ^{6} ) times greater than the
ATH pressure of 20 μPa.
In terms of power and intensity, the threshold of
pain is roughly a trillion ( 10^{12} =
1,000,000,000,000 ) times greater than the ATH levels.
This
huge numeric range speaks to the exponential
sensitivity of our hearing.
A convenient way to record both huge and tiny numbers on a single, compact
scale is to use logarithmic ratios.
Ratios make the numbers dimensionless and thus applicable to a
wide variety of physical quantities and reference levels.
Logarithms squeeze more and more numbers into each scale
division by compressing them into powers of ten :
A Logarithmic Scale
Logarithms also simplify
the chaining of ratios by making them additive, not multiplicative.
Moreover, logarithmic scales roughly align with the psychoacoustics of our hearing.

The Bel 
The convenient, logarithmic ratio we need is named the ‘bel’
and abbreviated capital B for
Alexander Graham Bell (18471922), a Scottishborn CanadianAmerican inventor
and engineer remembered for his work in sound technology and education for the deaf.
A more commonly used value is the decibel, abbreviated
dB. One decibel is one tenth of a bel :
10 decibels = 1 bel
Logarithms
Since decibels use logarithms, let's quickly review what the
logarithm ( or log ) of a number is.
The base10 log of a number is simply the power ( or
exponent ) of 10 that produces that number.
For example, if the number is 100 then the power of 10
is 2
since :
100 = 10^{ 2}
So,
log _{10} (100) = 2
If the number is 2, then the power of 10 is almost
exactly 0.30103 since :
2 ≅ 10^{ 0.30103}
So, to a very close approximation, we can say that
log _{10} (2) = 0.3
◼ If you're wondering how 10 can be multiplied by itself a
nonwhole number of times, it can't.
But graphs, tables and slide rules have long been used to interpolate
the values of nonwhole powers of ten.
◼ Today, you can type a number into a pocket
calculator or cell phone and press the [ 10 ^{x} ]
button. Calculator algorithms give excellent results for any
power of 10 and also for the [ LOG ] of any number,
for example ‘2’ .
Here are a few clearcut examples of wholenumber logarithms :


[ 3 ]

◼
Notice that “log_{10} (2)” must fall
somewhere between 0 and 1. A good first guess would be 0.3.
Why Does 10 ^{0} = 1 ?
Raising a number to the zeroth power means multiplying that
number by itself zero times. But that means not multiplying
anything, which is the same as multiplying by ‘1’, the
multiplicative identity. ‘1’ times anything doesn't change
anything.
Why is log_{10} ( 0 ) Undefined ?
You can never get a result of zero by raising any number (except zero) to
any power whatsoever.

Defining the Bel & Decibel 
Bels and decibels are dimensionless measures of the ratio
of two values. As such, they communicate a comparison
of values
or a gain / loss.
A bel ( abbreviated B)
is defined as the logarithm
of the ratio of two
power quantities,
W_{2} and W_{1} :


[ 4 ]

Notice that there are 10 decibels
[dB] in one bel [B].
● A 10fold gain in power
[W_{2} = 10 W_{1}] equals
1 bel or 10 decibels since log_{10} (10) = 1.
● A 100fold gain is 20 decibels, a thousandfold gain
is 30 decibels and a millionfold gain is 60 decibels.
● A doubling of power is about 3 dB since log 2 ≅ 0.30103.
● If W_{2} = W_{1},
the gain is 0 dB since log 1 = 0.
Remember that decibels are logarithms, or exponents, and that exponents
(of any base) are additive not multiplicative. So, an amplifier with a gain of 2 dB turns a 3 dB
signal into a 5 dB signal :
10^{3} × 10^{2} = 10^{5}
1000 × 100 = 100,000
▶ Notice that we often write the log operator without using the subscript ‘10’.
That's because logs to the base 10, also called "common" logs, are commonly
called "logs".
The only other log base regularly used is ‘e’, an irrational
and transcendental number used in higher math. Logs to the base e, also
called "natural" logs, are commonly denoted by the symbol ln, not by log_{ e} .
Sound Power & Intensity
Although decibels express a ratio of two power
levels, they can
also communicate a specific or absolute power level if the
ratio is made to a specific reference power.
A commonly used reference power is that of a sound at the
Absolute Threshold of Hearing
(W_{0} = 1.0 picowatt).
Using this reference, the "Sound Power Level"
(abbreviated L_{W} or SWL) of
a wattage ‘W’ can be expressed in decibels
as :


[ 5 ]

Where:
W = an absolute sound power in watts
W_{0} = the ATH reference sound power ( = 1 pW )
L_{W } = SWL = the absolute sound power in decibels
The 10 multiplier appears because there are 10 decibels in a bel.
Likewise, an absolute sound intensity ‘I’ can be
expressed in decibels by comparing it to the ATH reference intensity
(I_{ 0} = 1.0 picowatt per square meter)
This "Sound
Intensity Level" is abbreviated L_{I} or SIL :


[ 6 ]

Where:
I = an absolute sound intensity in watts per square meter
I _{0} = the ATH reference sound intensity
( = 1 p W / m^{ 2} )
L _{I} = S I L = the
absolute sound intensity in decibels
The 10 multiplier appears because there are 10 decibels in a bel.
Rootpower Quantities
Measurement quantities fall into two categories: power
quantities and rootpower quantities.
A power quantity is directly
proportional to power or energy.
A rootpower quantity must be
squared for it to be proportional to power or energy.
These quantities are proportional to the
square root of a power quantity.
The following table lists various power and rootpower quantities :


POWER QUANTITIES
( Directly proportional to energy or power ) 
Power (Energy per second) 
Power Density (Power per volume) 
Energy Density (Energy per volume) 
Acoustic Intensity (Power per area) 
Luminous Intensity (Power per steradian) 
ROOTPOWER QUANTITIES
( Their squares are
proportional to power or energy ) 
EXAMPLES 
Sound Pressure p 
Acoustic Intensity = p ^{2} / Z 
Voltage V 
Power = V ^{2} / R 
Current I 
Power = I ^{2} × R 
Speed v, c 
Kinetic Energy = 1⁄2 m v ^{2}
E = m c ^{2} 
Electric Field Strength E 
Power density = E ^{2} ÷ 377 
Magnetic Field Strength H 
Power density = H ^{2} × 377 
The above table shows that sound
pressure
and electric voltage
are rootpower quantities.
Decibels, however, are
defined in terms of power quantities.
So, in order to conform to the decibel scale, pressures and voltages must
always be squared when calculating decibels.
Decibels for
Pressure & Voltage
Since sound pressure (p)
and electric voltage (V)
are rootpower quantities, their values must be squared
when calculating bels (B) and
decibels (dB). For example :


[ 7 ]

● A 10fold gain in voltage or pressure
[p _{2} = 10 p_{1}]
equals 2 bels (or 20 decibels) since log(10) = 1.
● A 100fold gain is 40 decibels, a
thousandfold gain is 60 decibels and a millionfold
gain is 120 decibels.
Log Arithmetic
● Equations [7] take advantage of the following identity :
x ^{n} / y ^{n} = ( x / y )^{n}
For example, suppose x = 10,
y = 5
and n = 2 :
100 / 25 = ( 10 / 5 )^{2}
4 = 4
● They also take advantage of the following identity :
log x ^{n} = n × log x
For example, suppose x = 10
and n = 2 :
log ( 100 ) = 2 × log ( 10 )
2 = 2 × 1

SPL — Sound Pressure Level

We now have the wherewithal to communicate a specific
Sound Pressure Level (abbreviated
SPL or L_{p})
in decibels rather than pascals.
Just replace p_{1} in equation
[ 7 ] with the
ATH reference pressure
(p _{0} = 20 micropascals)
and replace p_{2} with p:


[ 8 ]

Where:
p = an absolute sound pressure in pascals
p_{ 0} = the ATH reference sound pressure ( = 20 μPa )
L _{p} = SPL = the absolute pressure level in decibels
Sound Pressure Levels are commonly used to rank sound levels in the environment. Shown
below is a list of Sound Pressure Levels,
in decibel order, along with some sound sources that produce that
pressure level.

S o u n d P r e s s u r e L e v e l s
( L_{p} ref 20 μ Pa ) 
dB SPL 
Sound Source Examples 
0 
"THRESHOLD OF HEARING"
Mosquito flying 3 m away 
10 
Rustling leaves in the distance • Light wind
Calm breathing • Ticking watch 
20 
Unoccupied TV studio • Whisper 1 m away 
30 
Woods • Quiet bedroom at night 
40 
Quiet library • Light rain • Computer hum 
50 
Average suburban home • Quiet office 
60 
Conversational speech 1 m away 
70 
Busy business road 15 m away • Vacuum cleaner 1 m away 
80 
Busy business road 5 m away • Noisy restaurant
Garbage disposal • Freight train 30 m away 
90 
Heavy truck 10 m away • Inside a school bus 
100 
Loud "disco" music 1 m from speaker
Alongside a mainline railway • A nearby motorcycle 
110 
Jet engine 100 m away • Jackhammer 10 m away
Chainsaw 1 m away • Rock music venue (front row) 
120 
"THRESHOLD OF DISCOMFORT"
Large jet taking off 300 m away • Loud car horn 1 m away
Ship's engine room • Hard rock concert 
130 
"THRESHOLD OF PAIN"
Trumpet 0.5 m away • Pneumatic drill nearby
Loudest human voice 1 inch away 
140 
Large jet aircraft taking off 50 m away • Colt 45 pistol 8 m away 
150 
Jet engine 1 m away • M80 firecracker close up 
160 
Fighter jet taking off nearby • Shotgun close up 
170 
Stun grenade • Space shuttle launch 
310 
Pressure wave from the Krakatoa eruption in 1883 


dB Suffixes

Next, we'll go over a few of the dB suffixes that are commonly used in
audio and electronic measurement.
The dBm
The ‘ dBm ’ is a
logarithmic power
ratio relative to one milliwatt :
0 dBm = 1 mW
By substituting 1 mW for W_{1} in the decibel definition
[ EQ 4 ], you can see that
10 mW = 10 dBm, 100 mW = 20 dBm, 1000 mW = 30 dBm, etc.
The signal strength being
received by a cell phone is often given in dBm
in the phone's SIM card status settings [see photo].
Note: “asu” is an “arbitrary strength unit” whose scale varies
with the network generation.
The dBm is also used to report
WiFi connection strengths.
Since the power of cellular and WiFi signals is less
than one milliwatt, their dBm values are negative numbers ( refer
to EQ 3 ).
Excellent phone signals can range from −50 dBm to −80 dBm.
Poor signals can register as low as −120 dBm or less.
The actual values depend on the phone's sensitivity and the cellular
network's generation.
To get a feeling for these dBm values, let's use
[ EQ 4 ]
to calculate what the above −100 dBm signal strength is
equal to in watts
(W).
Remember, the dBm reference level is 1 mW or 10^{−3} watts :


[ 9 ]

So, a signal strength of −100 dBm is 10^{−13}
watts, 10^{−10} milliwatts or 0.1 picowatts
(1 pW = 10^{−12} watts).
● The dBm is also used to
express signal power levels in mixing
consoles, tape recorders, and other audio gear.
The dBu
In The Beginning…
The ‘dBu’, formerly
known as ‘dBv’,
has its roots in the time of Alexander Graham Bell and the telephone industry that standardized
the 600ohm telephone line that's still in use today.

"It Came From Outer Space"

In order to measure power losses in telephone lines, vintage
voltmeters often had a decibel scale marked “ dBm ” even though
the dBm is a power measurement not a voltage measurement.
The dBm scale that's printed onto vintage voltmeters acts to convert a
voltage into its power equivalent but only if the tested voltage
is across an impedance of 600 Ω.
Only then will the meter's
scale graduations
correctly convert the voltage.
Today, audio gear has input impedances that are
greatly higher than 600 Ω, making those dBm scales useless.
And besides, at high impedances the main concern is
voltage, not power, since very little power
is needed to pass a voltage signal.
Enter The dBu
So, eventually, a purely voltagereferenced decibel
measurement – the
‘dBu’ – came along.
This new measurement is unloaded in the sense
that it doesn't presume any particular load impedance but it does remain referenced
to
the same voltage as that implied by the
‘ 1 mW @ 600 Ω ’
telephony standard.
So, just for fun, let's calculate the voltage (V)
that corresponds to 1 mW
of power (P) in a 600 Ω
load (R).
We already know that electric power P = V × I and
that electric current I = V / R. So
let's substitute "V/R" for "I" in the first equation to get :
P = V × ( V / R )
= V^{ 2 }/ R
Solving for "V", we find that
V = √ P × R
So, to find the dBu reference voltage, we plug 1 mW and 600 Ω
into the last equation :


[ 10 ]

◼ So, the dBu
reference voltage is
0.775 volts.
The Professional Audio Standard
The dBu is the standard voltage quantifier for interfacing proaudio
gear. The proaudio interface specifies a balanced
linelevel signal of +4 dBu
connected by a balanced 3wire cable
using XLR connectors.
The ‘XLR’ connector was first introduced in the 1950s by
the Canon Electric Co. ( now ITT Canon ) as
the "XL Series" audio connector.
The name "XLR" stands for "eXternal Line Return".
We can calculate the voltage level that corresponds to +4 dBu by using equation
[ 7 ],
the decibel definition for
rootpower
quantities.
In the definition, we simply set V_{2} = V ,
V_{1} = 0.775 ( the dBu reference
voltage ) and dB = +4. That
gives us :


[ 11 ]

◼
So, the +4 dBu
proaudio line level is 1.23 volts.
The dBu was previously called the dBv (lower case v) but to avoid confusion
with the dBV, which uses a 1.0 V reference, the lower case ‘u’ was adopted.
Occasionally, however, you may find the ‘dBv’ notation still being used
to indicate a 0.775 reference voltage.
The dBV
The ‘dBV’ is a logarithmic voltage ratio
relative to one volt. Like the dBu,
it presumes no particular load impedance.
So, 1 V = 0 dBV. And since voltage is a
rootpower
quantity, we use equation
[ 7 ]
to find that 10 V = 20 dBV, 100 V = 40 dBV, 1000 V
= 60 dBV, etc.
The Consumer
Audio Standard
The dBV is the standard voltage quantifier for interfacing consumer
and semipro audio gear.
The consumer interface specifies an unbalanced linelevel
signal of −10 dbV connected
by an unbalanced 2wire cable using
RCA connectors ( ‘phono plugs’ ).
This connector was first used by RCA to connect phonograph tonearms to
amplifiers, hence the label ‘phono’ plug.
The plug was so common in RCA equipment that it
became widely known as the ‘RCA’ plug.
We can calculate the voltage that corresponds to a −10 dBV
linelevel signal by using equation
[ 7 ],
the decibel definition for
rootpower
quantities.
In the definition, we simply set V_{2} = V ,
V_{1} = 1.0 ( the dBV reference
voltage ) and dB = −10. That
gives us :


[ 12 ]

◼ So, the −10 dBV
consumer line level is 316 mV.
Pro/Consumer Level Difference
It may be obvious that the difference between the
+4 dBu professional line level and the
−10 dBV consumer line level
is not 14 dB. That's because the two decibel values reference different voltages: 0.775 V for the dBu and 1.0 V for the dBV.
To find the true difference in decibels, we must compare the absolute voltages
to which +4 dBu and −10 dBV refer.
Calculation
[11]
showed us that +4 dBu = 1.23 volts. Calculation
[12]
showed us that −10 dBV = 0.316 volts.
So, using the decibel definition for voltages
[ 7 ] ,
we find that 1.23 volts is about
12 dB above
0.316 volts :
20 log (1.23/0.316) = 20 log (3.892)
= 20 × 0.590 = 11.8 dB
And, not surprisingly, we find that 0.316 volts is about 12 dB
below
1.23 volts :
20 log (0.316/1.23) = 20 log (0.257)
= 20 × (− 0.590) = −11.8 dB
◼ So, the difference
between the Professional and the Consumer linelevel voltage standards is roughly
12 dB.

VU Meters

The VU (Volume Unit) meter is a tool for visually gauging the "loudness"
of an audio signal (more about loudness in a moment).
The VU meter's electromechanical ballistics
act to average audio levels over short
periods of time, which simulates how we perceive loudness.
The original VU meters were fitted with a 200 μA d'Arsonval
(movingcoil) DC ammeter fed by a fullwave, copperoxide rectifier.
► JacquesArsène d'Arsonval (18511940) was a French physician,
physicist and inventor of the movingcoil galvanometer and
the thermocouple ammeter.
He was also a contributor to
the emerging field of electrophysiology.
The needle of an analog VU meter has a mass that slows down the meter's
response time. Shortduration
signal peaks and troughs are
smoothed out, better depicting the perceived loudness of an audio
program.
The needle's rise time (the time it takes to reach the level of the sound) and
its fall time (the time it takes to drop to a lower level) are
each about 300 milliseconds.
The VU scale ranges from −20 VU to +3 VU, with −2 VU near
the middle.
0 VU (100%) equals a signal level of +4 dBu
(1.23 V) – the same level as the
proaudio
linelevel standard.
0 VU is sometimes referred to as 0 dBVU or simply 0 dB.
The VU meter isn't designed to show you peak
volumes but rather to help you guide the average volume to a 100% target.
Electronic and digital VU meters must carefully emulate the VU meter's
original ballistics in order to match the d'Arsonval movement.

Loudness

The intensity of a sound in watts / meter^{ 2} doesn't
correlate to its perceived "loudness".
One reason for this is that our hearing sensitivity depends on a sound's
wavelength.
This dependency is largely due to our roughly 2.5 cm long, curved ear canals.
Another reason is that, as the
next chart
will show, two tones played at the same SPL
(sound pressure level)
may not sound equally loud if they differ in frequency. In fact, the
difference in perceived loudness could be quite large.
In the end, loudness is a subjective
measure obtained statistically by surveying the judgments of a
large number of listeners having normal hearing. In this way, a ‘ typical listener ’
is established.
Phons
Loudness surveys use a 1 kHz tone at 60 dB SPL as a reference
loudness, which is defined as 60 phons.
60 phons = 60 dB SPL @ 1 kHz
The loudness scale, in phons, logarithmically tracks the SPL of the 1 kHz reference tone both up and down from 60 phons.
So, to judge the loudness of a random test tone, the SPL of the reference tone
is adjusted up or down until the two tones sound equally loud.
At that point,
the perceived loudness of the test
tone, in phons, exactly matches the SPL of the reference tone.
Equal Loudness Curves
In the 1930s, equalloudness curves were
researched by Harvey Fletcher, the “father of stereophonic sound”
(left) and Wilden Munson.
As technology has improved, the original curves have been updated.
These socalled "FletcherMunson" curves show the relationship of a tone's
perceived loudness to its
frequency and pressure:
Equal Loudness Curves from ISO 226:2003
Look at the blue, 60phon loudness curve. It shows that a 1000 Hz
tone at 60 dB SPL
sounds 60 phons loud. That's the definition of a phon.
But when you follow the blue curve to the left, you see that a low
20 Hz bass tone must be
110 dB SPL to reach that same
60phon loudness curve! Clearly, our hearing is less sensitive to
lowfrequency sound waves.
► LOWFREQUENCY NOTE:
Notice that the louder phon curves rise less steeply in the low
frequency range than do the quieter curves. In other
words, the
lowend sensitivity of our hearing gets flatter with increasing loudness.

Decibel Weighting

Since some audio frequencies are more important to perceived loudness than are others, it makes sense to overweight them when measuring
sound levels.
Our ears are most sensitive to frequencies between about 600 Hz and 7 kHz
(especially around 3 kHz). At lower and higher frequencies our ears are
less sensitive, as depicted below :
Hearing Sensitivity Chart

This photo by Unknown Author is licensed under
CCBYSA

Equalization Curves
Sound level meters often use "frequency weighting" to skew
their sensitivity toward those frequencies to which our own hearing is most sensitive.
The meters employ equalization (EQ) curves
that control the degree of emphasis and deemphasis given to various frequency ranges.
Three common EQ curves have been named 'A', 'B' and 'C'.
Whenever an EQ curve is applied to a measurement,
its letter designation is appended to the dB label – for example, dBA, dB(A)
or L_{pA}.
Since our hearing is less sensitive to low
frequencies, all three of these weighting curves deemphasize the lows :
Decibel Weighting
dB(A)
The ‘A’ weighting curve is the most widely used EQ curve. Its aggressive exclusion of low frequencies and its
slight emphasis of the 3 kHz range make it
useful for defining noise regulations.
Though the ‘A’ curve may have some deficiencies, like not falling
off quickly enough above 10 kHz, the dB(A)
is mandated worldwide for hearing damage risk.
The ‘A’ curve is also used to measure the sound pressure level
(SPL) of musical performances.
However, it works best for music having a moderate
volume, without loud lowend frequencies.
dB(C) and dB(B)
Notice how steeply the low frequencies are rolled off by the Aweighted
EQ curve.
By contrast, the Cweighted curve has a moderate lowend cut which
may render a better measure of music having loud bass tones.
That's because, as
mentioned previously, the lowend sensitivity
of our ears gets flatter with increasing loudness.
As a result, ‘C’ weighting can be helpful when monitoring highSPL
music at shows or in the studio. The ‘C’ curve
is practically linear over many musical octaves.
The ‘B’ curve has a lowend slope
that's midway between the severe cut of the ‘A’ curve and
the minimal cut of the ‘C’ curve.
Bweighting may be best for overall
music listening levels but it has been phased out of
many sound level meters and is seldom used.

Average Sound Levels 
It turns out that our perception of the loudness
of a piece of music depends, not only on which sound frequencies and pressure levels are present,
but also on its average sound level rather than peak levels.
Sound levels can peak in a fraction of a second but they won't sound
“loud” if the level isn't sustained.
A short burst of a
highfrequency tone sounds much lower in level to us than it actually is because it takes time for our
auditory processing system (our hearing)
to become aware of and attach meaning to sounds.
RMS Meters
In the early days of sound technology, mechanical
VU meters
approximated what's called “RMS averaging” to provide an acceptable indication of
program loudness.But toward the end of the 20th century, the
mechanical meter's limited decibel range
(half of its scale
displays only 6 dB) made it less suited to advanced recording technology.
In the 1980s, electronic RMS meters were developed, offering scale
ranges of 50 dB or more. These meters calculate RMS averages over a roughly 300 millisecond time span.
RMS averaging smoothes out any sharp peaks in the audio so that the
meter readings more closely agree with how we perceive loudness.
Since neither RMS nor VU meters register sudden peaks in audio level, they're often used in conjunction with PeakLevel meters or indicators.
What's RMS Averaging?
Recall that the amplitude of the backandforth displacement of
air particles
determines the pressure
of the longitudinal acoustic wave propagated through the air.
Likewise, the amplitude of the backandforth displacement of
charged particles
(like electrons) determines the voltage
of the longitudinal electric wave propagated through wires and components.
In both waves, particle displacements are constantly increasing, decreasing and
reversing direction, like the displacement of a swinging pendulum bob.
— AMPLITUDES —
Peak (PK), PeaktoPeak (PP), and RMS
To calculate the effective power
(energy / time) of vibrating particles, we need to use an average,
steady amplitude which delivers the same power as the fluctuating amplitude.
The average value we need is called the
rootmeansquare or RMS. It's defined
as the square root of the mean (average) of a series of squared
amplitudes over time. In short, it's the root
of the mean squared amplitude :


[ 13 ]

Where:
x _{rms} = the root mean square
n = the number of measurement values
x _{i} = each value
The RMS amplitude of a sine wave is equal to its peak amplitude ( V _{PK} )
multiplied by about 0.707 ( 1 ⁄ √2 ).
Inversely, its peak amplitude is equal to its RMS amplitude multiplied by
about 1.414 ( √2 ). For example,
the peak voltage of a 120 VAC wall outlet is about 170 volts (120 × 1.414).
Decibel ratios are very often
calculated from RMS averages.
Averaging is especially important when dealing with complex, nonrepeating signals or noise.

Digital Audio 
Digital audio and analog audio exist in markedly different realms.
In the analog realm, an audio signal is a
smooth wave of physical force, like acoustic pressure or electric voltage.
In the digital realm, an audio signal is a stream
of numbers (or "samples") each representing one
instantaneous level of force.
Each number in the stream has been quantized
onto one step of a staircase of fixed levels having a
top step – a highest level –
called the clipping point.
For example, a 16bit digital audio system has 2^{16} = 65,536
(64 K) numeric steps. A signal voltage higher than the
top step can't be represented by the system, so it gets clipped down to
the top step.
dBFS (Full Scale)
Another name for the digital clipping point is
Full Scale. At full scale, a program's dynamic range
is using the entire bit depth
of the fixedpoint digital system.
‘dBFS’ is a logarithmic
ratio referenced to Full Scale. It measures how many decibels below full scale
(0 dBFS) an audio signal level is.
So, while analog signal levels are measured upward
from the noise floor, digital signal levels are measured downward
from full scale.
Signal voltages higher than full scale are clipped down to the
highest numeric step. In a 16bit system, a onestep error is a relative distortion of
1 ⁄ 65,536. In decibels, that's
20 × log (1 ⁄ 65,536) = −96 dBFS.
In other words, the maximum, unclipped dynamic range of a 16bit
system is 96 dB.
A 24bit system supports a dynamic range of 144 dB and a 32bit
fixedpoint system supports a range of 1680 dB.
dBTP (True Peak)
The digital music that's released for streaming, download, digital radio
or CD is a stream of numbers that are converted into a smooth wave by DigitaltoAnalog Converters
(DACs) in our phones, cars, laptops,
Bluetooth speakers, CD players, etc.
The conversion of digital steps into a smooth
wave can result in changes to the audio level.
For example, the DAC may convert two adjacent, fullscale samples into a wave with a
true peak higher than either
sample peak (see figure).
These intersample peaks can result in audible
clipping if the DAC lacks sufficient analog headroom. Otherwise, they'll play back cleanly.
‘dBTP’ measures the
True Peak level of a signal.
Like dBFS, it's a logarithmic ratio referenced to the system's
fullscale clipping point. So,
0 dBTP = 0 dBFS.
But while dBFS values are negative, dBTP values are positive
(above full scale).
Some peak meters detect only sample peaks whereas a truepeak
meter can predict intersample peaks by using oversampling and software algorithms.
Peak metering can help you gauge the dynamic range,
digital clipping and headroom of an audio program, but it isn't a good measure of loudness.
Average sound levels
are a better measure of loudness than are instantaneous peak levels.
LUFS & LKFS
‘LUFS’ and ‘LKFS’ are two different abbreviations for the
exact same method of measuring perceived
loudness. There's no difference
between the two and both are measured in
decibels
relative to fullscale.
In this article, we'll mostly use the abbreviation ‘LUFS’.
► The International Telecommunications
Union ( ITU ) first standardized this loudness measurement as LKFS,
an abbreviation of "Loudness Kweighted relative to Full Scale".
Later, the European Broadcast Union ( EBU ) standardized the same
measurement as LUFS, an abbreviation of "Loudness Units relative to Full Scale".
LUFS meters give us a more accurate measure of perceived
loudness than do either RMS or
peak meters.
They do this by taking into account two important characteristics of
our hearing :

its differing sensitivity to different frequencies and pressure levels, and

its dependence on average sound levels.
Both dBFS and LUFS are
measured in negative decibels
relative to full scale.
However, dBFS is a measure of signal strength
while LUFS is a measure of perceived loudness.
0 LUFS = 0 dBFS
As LUFS readings move more negative, the sound is perceived as quieter.
Loudness Units (LU)
LUFS loudness is an absolute measure even though it's relative to full scale,
just like the height of an airplane is an absolute measure even though its relative to Earth's surface.
The Loudness Unit ( LU )
was created as a relative loudness
(in decibels) that's equal to the difference between two LUFS levels.
For example, if a music streaming service has a loudness target of
−16 LUFS, then that target can be considered as 0 LU,
much like 0 VU
is considered a volume target in the analog realm.
By using −16 LUFS as a reference loudness :
●
−19 LUFS becomes −3 LU
●
−14 LUFS becomes +2 LU
KWeighting
One improvement baked into the LUFS method is a frequency
weighting
filter called Kweighting.
Kweighting is the first step of
the LUFS method.
The following graph shows how Kweighting compares to the traditional A and Cweightings.

‘K’ Weighting Curve compared to
‘A’ and ‘C’
LUFS meters Kweight audio signals so they more closely match the way we perceive loudness—with more
sensitivity to mid and high frequency signals and less sensitivity to low ones.
So, if a program has a lot of low bass content, LUFS
meters deemphasize it, lessening its contribution to the loudness readings.
▶ Kweighting is actually a
combination of a Prefilter
that applies a 4 dB high shelf above 2000 Hz followed by a Revised Lowfrequency
Bcurve or RLB filter—a simple highpass filter that applies a
2^{nd} order rolloff below about 100 Hz.
Together, the two filters leave the frequencies between 100 Hz and 1000 Hz unchanged, at 0 dB.
▶ In a multichannel program, Kweighting is
applied separately to each audio channel (Left, Right, Center, LeftSurround and RightSurround).
Mean Squares and Channel Summing
After Kweighting the audio, the LUFS method computes the "meansquare" voltage
of each channel.
A mean square voltage is the average (mean) of the
squares of a succession of voltage measurements over a period of time. It's basically a
root mean square
(RMS), without taking the square root.
After the channels are meansquared, they're summed together. 1.5 dB of gain is
added to the two surround channels to simulate a position nearer to each side of the
listener than are the three front channels.
Meansquare voltages are used to compute the RMS
power of the audio
over various durations.
At this point, take a look at the following Flowchart to see how far
down the LUFS recipe we've gotten—we're just past the
channel summation.
LKFS / LUFS Loudness Measurement Flowchart
Momentary Loudness
After summing together all the audio channels, LUFS meters compute the
RMS average
power contained within
400millisecond blocks of time.
One 400 ms time block
is averaged every 100 ms. This means that every new
time block overlaps the previous
block by 75%, ensuring that Momentary Loudness
readings transition smoothly :
LUFS Momentary Loudness Readings
► Recall that the d'Arsonval VU Meter
ballistics have an effective averaging time of about 300 ms. So, Momentary LUFS is
somewhat similar to a traditional RMS meter, but with the addition of K weighting.
The final step to a LUFS "Momentary Loudness" is taking the
log_{10} of the current time block's frequencyweighted, RMSaveraged power,
and then multiplying by 10 to convert bels to decibels.
● Momentary Loudness is the foundation for two longer duration LUFS
measurements: ShortTerm Loudness and Integrated Loudness.
ShortTerm Loudness
A LUFS ShortTerm loudness
reading is an average of the last
three seconds of Momentary
loudness readings.
Since momentary values are calculated 10 times per second, each
3secondlong shortterm value is the average of a pool of 30 momentary
values.
Every 100 milliseconds, the newest momentary value is added to the
pool of 30 values and the oldest value is removed. Then, a new ShortTerm
value is computed :
LUFS ShortTerm Loudness Readings
This method, called a simple moving average,
is also used to chart financial data like stock prices and unit sales. The method
smoothes out momentary spikes in the data, helping to reveal trends that otherwise would be jittery.
The advantage of ShortTerm LUFS readings is that they aren't overly affected by a few extraloud, momentary peaks.
The final step to a LUFS
"ShortTerm Loudness" is taking the
log_{10} of the most recent 3second power average, and then multiplying by 10
to convert bels to decibels.
►
Since ShortTerm LUFS react more slowly than Momentary LUFS,
TruePeak
metering is a good complement to ShortTerm LUFS.
Integrated Loudness
LUFS Integrated Loudness is a
gated average of all the
Momentary Loudness
blocks within a longduration time interval.
It measures the loudness of an entire audio program,
be it a song; an album; a video;
a podcast; a TV/radio spot or episode; or a feature film.
There are two gates that
determine whether a particular 400 ms momentary time block is included in the
gated average or ignored for being too quiet :
 LowLevel Absolute
Gate
The first gate is a lowlevel, absolute gate having a fixed
threshold of
−70 LUFS. This gate keeps very quiet background
content from biasing the overall program loudness.
All the momentary blocks that measure below this threshold are ignored. They
will not contribute to the
integrated loudness.
 Foreground
Relative Gate
The second gate has a relative threshold that floats
higher or lower,
so as to focus on the foreground portion of the program.
The floating threshold is determined by averaging all the momentary blocks that
have successfully passed through the lowlevel gate, and then decreasing the result
by 10 LU ( loudness units ).
Any momentary blocks that measure below this floating threshold are ignored.
They, too, will not pass on to the final integrator.
Final Integrator and Timer
The Final Integrator arithmetically averages all the momentary
time blocks that have successfully passed through both the absolute and the
relative gates.
The starting time for this average is always "0" and the ending
time is some chosen duration.
Many LUFS meters run in real time,
continually updating the integrated loudness reading as new momentary blocks pass through the
gates. At the ending time, the timer is reset to zero.
The final step to displaying a LUFS "Integrated Loudness"
is taking the log_{10} of the most recent integrated power level,
and then multiplying by 10 to convert bels to decibels.

Loudness Normalization

LUFS Integrated Loudness has become the standard for maintaining loudness consistency
between individual pieces of audio, like songs, podcast episodes or spots in a newscast.
A consistent loudness level frees listeners from having to keep
readjusting the playback volume on
their devices.
Many media outlets use Integrated LUFS as their primary metric for
defining the loudness targets that perform best on their platforms.
Music streaming services will apply negative gain to songs that exceed the
service's
target loudness and positive gain to songs that fail to reach the target.
They may also use
peak program levels
to help determine the amount of applied gain.
Matching songs to a target loudness is
called "Loudness Normalization"
Loudness normalization helps to ensure that

So… What's a Decibel ?

Okay, here are three MerriamWebster™ style definitions of the
word ‘decibel’ for those occasions
when a short answer is needed to the question, "What's a decibel?" :
 A decibel is a unit for expressing sound pressure level (SPL) on a scale
from zero for the average least perceptible sound to about 130 for the
average pain level.
 A decibel (symbol dB) is a unit
for expressing the ratio of two amounts of acoustic or electric signal
power. One decibel equals ten times the common logarithm of this
ratio.
 A decibel (dB) is a unit for expressing the ratio of two amounts of
acoustic pressure or electric voltage. One decibel equals twenty times the
common logarithm of this ratio.


